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A Drive Through SpriteKit

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SpriteKit

When it comes to game development, most people have the fear that it’s challenging to create a simple game. In the past developers relied on low-level languages such as C or C++ to move a character across the screen. Now … Continued

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Google Assistant Calling: Convenient, Scary, or Transformative

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Google Assistant Calling: Convenient, Scary, or Transformative?

New Google Assistant Calling Feature Announced at Google I/O 2018 Brings Several Reactions Recently in Mountain View, California, at the Shoreline Amphitheatre where Pearl Jam, k.d. lang, Bruce Springsteen, and many others have performed, tech took centre stage. And it … Continued

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WWDC 2018 Flash Briefing

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WWDC 2018 Flash Briefing

Apple’s Worldwide Developers Conference, WWDC 2018, introduced significant changes coming to platforms and the Apple ecosystem as a whole. The highlights and ramifications for app owners and developers are included in POSSIBLE Mobile’s flash briefing. To receive the flash briefing, … Continued

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JetPack, Actions & Slices, Assistant Calling, and More at Google I/O 2018

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Google I/O 2018

Google I/O 2018 This year, POSSIBLE Mobile had the opportunity to send sixteen people from our talented team of developers, designers, QA analysts, and more to Google I/O 2018. It was an exciting time for all of us to learn … Continued

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Swift Codable Protocol Part II: Working with Codable

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Swift Codable Protocol Part II: Working with Codable

Codable is a powerful tool that was introduced into Swift about a year ago. While there are many articles describing how to implement Codable in your projects, I will dive a little deeper and share my experience using Codable while … Continued

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