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Interning at POSSIBLE Mobile: No Coffee Runs Here

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During the summer of 2018, I had the opportunity to intern with POSSIBLE Mobile as an iOS Developer. POSSIBLE Mobile is a digital agency that marries strategy, user experience, and software development to deliver custom solutions across mobile, voice, connected … Continued

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A Drive Through SpriteKit

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SpriteKit

When it comes to game development, most people have the fear that it’s challenging to create a simple game. In the past developers relied on low-level languages such as C or C++ to move a character across the screen. Now … Continued

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Swift Codable Protocol Part II: Working with Codable

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Swift Codable Protocol Part II: Working with Codable

Codable is a powerful tool that was introduced into Swift about a year ago. While there are many articles describing how to implement Codable in your projects, I will dive a little deeper and share my experience using Codable while … Continued

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Swift Codable Protocol Part I: Why Codable?

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Swift Codable Protocol Part I: Why Codable?

Codable; the data-parsing dream come true! TLDR; Data parsing is a necessity in most mobile application development. Theoretically, parsing methods are straightforward and predictable, but in reality they can be complex and prone to bugs. As an application’s scope is … Continued

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Code Signing Updates in Xcode 9

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Code Signing Updates in Xcode 9

In my last article regarding Xcode 8, I wrote about the latest additions in code signing. Whereas last year Xcode’s headlining feature was automatic signing, this year Apple is giving us more granular, manual control when exporting IPAs from the … Continued

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