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Fall 2018 Apple Event: Flash Briefing

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Fall 2018 Apple Event

This was a day about more, not less. In contrast to the announcement in the Spring that Apple would give customers the ability to limit usage, the company spent nearly two hours touting additions. These included a lower-priced iPhone XR to … Continued

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A Drive Through SpriteKit

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SpriteKit

When it comes to game development, most people have the fear that it’s challenging to create a simple game. In the past developers relied on low-level languages such as C or C++ to move a character across the screen. Now … Continued

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Swift Codable Protocol Part II: Working with Codable

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Swift Codable Protocol Part II: Working with Codable

Codable is a powerful tool that was introduced into Swift about a year ago. While there are many articles describing how to implement Codable in your projects, I will dive a little deeper and share my experience using Codable while … Continued

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Swift Codable Protocol Part I: Why Codable?

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Swift Codable Protocol Part I: Why Codable?

Codable; the data-parsing dream come true! TLDR; Data parsing is a necessity in most mobile application development. Theoretically, parsing methods are straightforward and predictable, but in reality they can be complex and prone to bugs. As an application’s scope is … Continued

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HomePod Hype

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HomePod Hype

Originally set to release in fall of 2017, the long-awaited appearance of the HomePod is here. The smart speaker will ship on Friday, February 9th and is currently available for preorder. Now to decide whether it’s worth all the hype. … Continued

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